Planetstrike, “a game of glorious invasions and desperate last stands” the long- awaited expansion to 40K that has had players drooling in anticipation since. Myself and a couple friends are gonna try a planetstrike game this coming week Warhammer 40k is a franchise created by Games Workshop. In a game of Planetstrike, the players take on specific roles – one player is the attacker, attempting to wrest control of a planet, and the other is the defender, who.

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The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Force organization chart In Planetstrike, the defenders has to have one HQ and two troops choices as a minimum, but you can have up to three HQ, eight troop choices, and up to six heavy support choices.


In the same vein, please do none of the following: This is broken into 2 broad categories:. DO NOT planettstrike point values for weapons and upgrades in your army lists, only the total point value of the unit.

Both supplements are broadly similar, and you will find the strategem sections to be blurred reflections of each other.

There is of course, nothing to prevent you expanding on the 6 missions in the book as well, if you feel none of them quite capture the feel you want – why ;lanetstrike have a Nid force swamping a tiny, beleaguered garrison, and interrupt with a Planetstrike?


Some of us play to win before to let the opponent have as good a game as us.

As the defender you have the opportunity to set up the table terrain as you want. Planetstrike provides players with a host of new 440k for bringing the chaos and carnage of planetary invasions to the Warhammer 40, tabletop. What’s a good point ratio for planetstrike plaanetstrike. The section then moves on to my favorite part of the entire book: This subreddit for anything and everything related to Warhammer 40k Rules Be respectful DO NOT post point values for weapons and upgrades in your army lists, only the total point value of the unit.

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How NOT to Play Planetstrike – Articles – DakkaDakka

Claim that Daemons can’t Deep Strike Assault. Search anything and hit enter. This is common knowledge. Inside its pages is an array of information, from Planetstrike Detachments and Warlord Traits to unique stratagems and missions based around the conquest of worlds. You’ll want to set up an awesome defense line to rival Helm’s Deep, or the Emperor’s Palace, just because it looks amazing, and obviously this makes it harder for smaller armies to achieve their mission, if it happens to be Planetfall.

While not as over the top as the Apocalypse books, we get to see every major race slugging it out in and around the new Planetstrike terrain sets.

Click here for instructions on how to enable JavaScript in your browser. If you ever have to plan a invasion it is best to land where there is no opposition, assaulting dig in fortification tends to need 10 attacking troops to every 1 defending solder see D-day landings in WWII Synopsis The idea behind Planetstrike is to represent the invasion re-claiming?


This site uses cookies: Things like 6 elites for the attacker and 6 heavy suppport choices for the defender and much more are guaranteed to peak players interest ,and produce some very different games.

We tried again a couple days later with even points and had much more fun. The first thing that you have to realise as a defender is that the enemy can come in from any edge, or even deep strike in to the middle planetsttrike the table. This is no different to Daemons. The defenders reserve troops can come in from a board edge or as deep strike troops. The most important thing to get across about the book, however, is that this is ‘movie 40K’, as opposed to ‘ 40k’ of Apocalypse, or ‘Stalingrad 40K’ of Cities of Death.

The force organisation charts for attacker and defender are quite different from each other, and quite different from the standard force organization chart.

You may be thinking that it’s a game, and is always for fun, but, let’s be honest, not everyone thinks that way.

In general the attacker has a hard road early to mid-game with the defender gaining the advantage of position, and formidable defenses, but it is the defender who will planftstrike the sweating late game.

The rules are clean, and work with the core rulebook well.

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